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A Novel Virtual Reality-Based Nature Meditation Program for Older Adults' Mental Health: Results from a Pilot Randomized Controlled Trial.

Clinical gerontologist
March 28, 2025
Isabel Sadowski et al. (3 authors)
Journal ArticleHuman Study
Study Details

Study Goal

The researchers aimed to evaluate the feasibility, acceptability, and preliminary efficacy of a 4-week nature-mindfulness-compassion program using virtual reality for improving mental health in older adults.

Results Summary

The EEMCF-VR program was feasible and well-tolerated, with significantly lower stress and negative emotions reported compared to controls. Qualitative feedback highlighted perceived benefits and areas for refinement, such as headset weight.

Population

Older adults (mean age 75.1 years)

Effective Dosage

8 sessions over 4 weeks

Duration

4 weeks

Interactions

None mentioned

Extracted Claims (7)
InterventionDirectionEndpointPopulationDosageImpactClaim #
Embodied-and-Embedded-Mindfulness-Compassion-Framework - Virtual-Reality (EEMCF-VR)
no change
feasibility
older adults
recruitment targets achieved, attrition < 15%
met feasibility benchmarks
#1
Embodied-and-Embedded-Mindfulness-Compassion-Framework - Virtual-Reality (EEMCF-VR)
no change
simulator sickness
older adults
minimal
was well-tolerated
#2
Embodied-and-Embedded-Mindfulness-Compassion-Framework - Virtual-Reality (EEMCF-VR)
increase
acceptability
older adults
-
indicated high acceptability
#3
Embodied-and-Embedded-Mindfulness-Compassion-Framework - Virtual-Reality (EEMCF-VR)
decrease
stress
older adults
-
reported significantly lower
#4
Embodied-and-Embedded-Mindfulness-Compassion-Framework - Virtual-Reality (EEMCF-VR)
decrease
negative emotions
older adults
-
reported significantly lower
#5
Embodied-and-Embedded-Mindfulness-Compassion-Framework - Virtual-Reality (EEMCF-VR)
no change
feasibility and acceptability
older adults
-
demonstrated feasibility and acceptability
#6
Embodied-and-Embedded-Mindfulness-Compassion-Framework - Virtual-Reality (EEMCF-VR)
decrease
older adults' emotional distress
older adults
-
shows potential as a scalable intervention to reduce
#7
Abstract

OBJECTIVES: The rapid aging of the global population necessitates innovative interventions to address older adults' mental health. This pilot study evaluated the feasibility, acceptability, and preliminary efficacy of a 4-week, 8-session nature-mindfulness-compassion program using immersive virtual reality (Embodied-and-Embedded-Mindfulness-Compassion-Framework - Virtual-Reality (EEMCF-VR)) for older adults' mental health. METHODS: Following a mixed-methods, two-arm, open-label RCT design, 24 older adults (Mage = 75.1, SD = 6.58) were randomly assigned to EEMCF-VR (n = 12) or a psychoeducational pamphlet control group (n = 12). Participants completed self-report assessments of stress, positive and negative emotions, coping self-efficacy, psychosocial well-being, mindfulness, and nature connectedness at baseline (T1), midpoint (T2), post-intervention (T3), and 4-week follow-up (T4). Additionally, the EEMCF-VR group completed program feedback (T3) and simulator sickness (T1-T3) questionnaires. RESULTS: EEMCF-VR met feasibility benchmarks (recruitment targets achieved, attrition < 15%) and was well-tolerated (minimal simulator sickness). Participant feedback indicated high acceptability. The EEMCF-VR group reported significantly lower stress and negative emotions at T2 and T4 compared to controls. Qualitative analysis highlighted perceived benefits and components to retain (e.g. video content) or refine (e.g. headset weight). CONCLUSIONS: EEMCF-VR demonstrated feasibility and acceptability, with promising effects on stress and mood, warranting investigation in larger trials. CLINICAL IMPLICATIONS: EEMCF-VR shows potential as a scalable intervention to reduce older adults' emotional distress.

Study Links
Quality Scores
Safety85
Efficacy75/10
Quality80/10
Research Impact Scores
APT Score0.05
Weight Score2.60
Normalized Score0.80
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