Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease.
Study Goal
The researchers aimed to evaluate the safety of using an immersive VR head-mounted display (HMD) for extended walking sessions in older adults and individuals with Parkinson's disease (PD).
Results Summary
Most participants completed the trials without discomfort, with no significant changes in simulator sickness symptoms or balance measures. Stress decreased in all groups, and arousal increased in the PD group after VR exposure.
Population
Healthy young adults, healthy older adults, and individuals with Parkinson's disease (11 participants per group).
Effective Dosage
20-minute walking session with VR exposure.
Duration
Single 20-minute session.
Interactions
None mentioned.
| Intervention | Direction | Endpoint | Population | Dosage | Impact | Claim # |
|---|---|---|---|---|---|---|
walking for 20 min while viewing a virtual city scene through an HMD (Oculus Rift DK2) | no change | symptoms of simulator sickness | participants (11 healthy young, 11 healthy older adults, and 11 individuals with PD) | no significant changes | no significant changes | #1 |
walking for 20 min while viewing a virtual city scene through an HMD (Oculus Rift DK2) | no change | measures of static and dynamic balance | participants (11 healthy young, 11 healthy older adults, and 11 individuals with PD) | no significant changes | no significant changes | #2 |
walking for 20 min while viewing a virtual city scene through an HMD (Oculus Rift DK2) | decrease | measures of stress | all groups | - | decreased | #3 |
walking for 20 min while viewing a virtual city scene through an HMD (Oculus Rift DK2) | increase | level of arousal | PD group | - | increased | #4 |
BACKGROUND: Virtual reality (VR) has recently been explored as a tool for neurorehabilitation to enable individuals with Parkinson's disease (PD) to practice challenging skills in a safe environment. Current technological advances have enabled the use of affordable, fully immersive head-mounted displays (HMDs) for potential therapeutic applications. However, while previous studies have used HMDs in individuals with PD, these were only used for short bouts of walking. Clinical applications of VR for gait training would likely involve an extended exposure to the virtual environment, which has the potential to cause individuals with PD to experience simulator-related adverse effects due to their age or pathology. Thus, our objective was to evaluate the safety of using an HMD for longer bouts of walking in fully immersive VR for older adults and individuals with PD. METHODS: Thirty-three participants (11 healthy young, 11 healthy older adults, and 11 individuals with PD) were recruited for this study. Participants walked for 20 min while viewing a virtual city scene through an HMD (Oculus Rift DK2). Safety was evaluated using the mini-BESTest, measures of center of pressure (CoP) excursion, and questionnaires addressing symptoms of simulator sickness (SSQ) and measures of stress and arousal. RESULTS: Most participants successfully completed all trials without any discomfort. There were no significant changes for any of our groups in symptoms of simulator sickness or measures of static and dynamic balance after exposure to the virtual environment. Surprisingly, measures of stress decreased in all groups while the PD group also increased the level of arousal after exposure. CONCLUSIONS: Older adults and individuals with PD were able to successfully use immersive VR during walking without adverse effects. This provides systematic evidence supporting the safety of immersive VR for gait training in these populations.