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Grape consumption's effects on fitness, muscle injury, mood, and perceived health.

International journal of sport nutrition and exercise metabolism
February 1, 2013
Patrick J O'Connor et al. (4 authors)
Journal ArticleRandomized Controlled TrialResearch Support, Non-U.S. Gov'tAnimal StudyClinical
Study Details

Study Goal

The researchers aimed to determine whether grape consumption (containing quercetin) improved exercise performance, mood, health status, and recovery from muscle injury in humans.

Results Summary

The study found no significant effect of grape consumption on VO(2max), work capacity, mood, perceived health status, inflammation, pain, or physical-function responses to eccentric exercise-induced injury.

Population

Recreationally active young adults (n=40)

Effective Dosage

Not specified (grape drink consumed daily)

Duration

45 days

Interactions

None mentioned

Extracted Claims (17)
InterventionDirectionEndpointPopulationDosageImpactClaim #
compounds found in the skins of grapes, including catechins, quercetin, and resveratrol, added to the diet
increase
run time to exhaustion
rodents
-
improved
#1
compounds found in the skins of grapes, including catechins, quercetin, and resveratrol, added to the diet
increase
fitness
rodents
-
improved
#2
compounds found in the skins of grapes, including catechins, quercetin, and resveratrol, added to the diet
increase
skeletal-muscle mitochondrial function
rodents
-
improved
#3
6 wk of daily grape consumption
no change
maximal oxygen uptake (VO(2max))
recreationally active young adults
-
showed no significant effect
#4
6 wk of daily grape consumption
no change
work capacity
recreationally active young adults
-
showed no significant effect
#5
6 wk of daily grape consumption
no change
mood
recreationally active young adults
-
showed no significant effect
#6
6 wk of daily grape consumption
no change
perceived health status
recreationally active young adults
-
showed no significant effect
#7
6 wk of daily grape consumption
no change
inflammation
recreationally active young adults
-
showed no significant effect
#8
6 wk of daily grape consumption
no change
pain
recreationally active young adults
-
showed no significant effect
#9
6 wk of daily grape consumption
no change
arm-function responses to a mild eccentric-exercise-induced arm-muscle injury
recreationally active young adults
-
showed no significant effect
#10
Six weeks of supplemental grape consumption
no change
VO(2max)
recreationally active young adults
-
has no effect
#11
Six weeks of supplemental grape consumption
no change
work capacity
recreationally active young adults
-
has no effect
#12
Six weeks of supplemental grape consumption
no change
mood
recreationally active young adults
-
has no effect
#13
Six weeks of supplemental grape consumption
no change
perceived health status
recreationally active young adults
-
has no effect
#14
Six weeks of supplemental grape consumption
no change
inflammation
recreationally active young adults
-
has no effect
#15
Six weeks of supplemental grape consumption
no change
pain
recreationally active young adults
-
has no effect
#16
Six weeks of supplemental grape consumption
no change
physical-function responses to a mild injury induced by eccentric exercise
recreationally active young adults
-
has no effect
#17
Abstract

Compounds found in the skins of grapes, including catechins, quercetin, and resveratrol, have been added to the diet of rodents and improved run time to exhaustion, fitness, and skeletal-muscle mitochondrial function. It is unknown if such effects occur in humans. The purpose of this experiment was to investigate whether 6 wk of daily grape consumption influenced maximal oxygen uptake (VO(2max)), work capacity, mood, perceived health status, inflammation, pain, and arm-function responses to a mild eccentric-exercise-induced arm-muscle injury. Forty recreationally active young adults were randomly assigned to consume a grape or placebo drink for 45 consecutive days. Before and after 42 d of supplementation, assessments were made of treadmill-running VO(2max), work capacity (treadmill performance time), mood (Profile of Mood States), and perceived health status (SF-36 Health Survey). The day after posttreatment treadmill tests were completed, 18 high-intensity eccentric actions of the nondominant elbow flexors were performed. Arm-muscle inflammation, pain, and function (isometric strength and range of motion) were measured before and on 2 consecutive days after the eccentric exercise. Mixed-model ANOVA showed no significant effect of grape consumption on any of the outcomes. Six weeks of supplemental grape consumption by recreationally active young adults has no effect on VO(2max), work capacity, mood, perceived health status, inflammation, pain, or physical-function responses to a mild injury induced by eccentric exercise.

Medical Subject Headings (MeSH)
AdolescentAdultAffectDietary SupplementsExerciseFemaleFruitHealth StatusHumansInflammationMaleMuscle StrengthMuscle, SkeletalMusculoskeletal PainOxygen ConsumptionPerceptionPhysical FitnessRange of Motion, ArticularRunningVitisYoung Adult
Study Links
Quality Scores
SafetyNot Assessed
Efficacy10/10
Quality85/10
Citation Metrics
Total Citations20
Citations/Year1.7
Relative Citation Ratio0.95
NIH Percentile48.3%
Research Impact Scores
APT Score0.75
Weight Score1.58
Normalized Score0.41
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